How to Play
OP Quiz gives you a wall of blank wanted posters and one text box. Every poster is a One Piece character. Your job is to name as many as you can. There is no score to beat and no timer running out — you stop when you run out of names.
There is no submit button
Just type. The moment what you have typed matches a character, their poster flips over and the box clears itself. You never press Enter, and you never get told you are wrong — a name that matches nothing simply sits there until you change it.
This is deliberate. Being told “wrong” four hundred times is miserable, and it slows you down. Typing freely and watching posters flip is the whole feel of the game.
Spelling is forgiving. Mostly.
Matching ignores capitals, apostrophes, full stops and hyphens. So Monkey D. Luffy, monkey d luffy and MONKEY D LUFFY are all the same guess. Most characters also accept several forms of their name — usually the surname alone, the full name, and any spelling common enough to be worth allowing. If you know a character as Zoro, you do not have to remember that the wiki files him under Roronoa Zoro.
What it will not do is accept a name that is merely close. If you are one letter off, you have not guessed it yet — but see the next section.
“Did you mean…?”
Type at least three characters and then pause for about a second. If what you typed is close to a real name you have not found yet, the game quietly suggests it under the input.
This is for the names you genuinely know but cannot spell — the transliterated ones, the ones with doubled vowels, the ones you have only ever read in a fan translation. It will not hand you a character you were nowhere near.
Bonus characters
Not every name that works is on the board. On Normal, the 450 posters are the ones you are asked to find — but the game also accepts a large pool of harder characters who have no poster of their own. Name one and they appear as a bonus, slotted into whichever group they belong to.
So if a deep cut wanders into your head, type it. Worst case nothing happens. Best case you have just found someone the board never asked you for.
Grouping
The board can be organised two ways, and switching between them is the single most useful thing you can do when you get stuck.
- By arc— 34 arcs, in story order. Good for walking the series chronologically and sweeping up everyone you met along the way.
- By affiliation— crews, organisations, families. Good for the characters you remember as part of a set rather than individually.
When a group is finished it collapses on its own and the page settles on the next one, so the board keeps shrinking as you go.
Hints, reveals and surrender
Every poster can be hinted individually, which uncovers the character's picture — darkened and drained of colour, with the name still hidden. It turns a recall problem into a recognition one, which for most people is far easier. If that is still not enough, you can reveal the poster outright. There is also a Hint All button that does it to the entire board at once.
Surrender ends the run and reveals everyone. Nothing is saved and nothing is lost — you can start again immediately.
The timer
The clock starts on your first keystroke, not when you press Start. It is there if you want to race yourself; it does not end the game and nothing happens when it gets large.
One piece of advice
Do not sit and try to remember four hundred and fifty names. Nobody can do that cold. Pick an arc you love and empty it. Then pick a crew and empty that. The names come back far faster when you give your memory somewhere to stand — and it is a great deal more fun than staring at the box.